I'M PHAT!

MODEL: Patrick Gagne aka PHAT

HOME: www.phat3d.com

After having dealt with 2D packages, Patrick realised that his future was in 3D. After basic learnings at the Quebec Computer Institute, he got more into modern production tools. We could definitely say that he is a self made artist: he learned everything through sculpting endlessly using Maya, lightwave and 3DS max. He had his first job in the game industry through Beenox, as a character modeler for TV advertising. He then worked for Microids, where he created characters for prerendered cinematics. Patrick is currently serving at Ubisoft in Montreal, where he decided to work on in game characters, as technology allows him nowadays to fully expand the quality of his work on high end digital imagery. He creates mesmerizing skin shaders, and develops a real talent for using ZBrush in a videogame pipeline.