• MODEL: Sebastien
Larroude aka RAINART
• HOME: www.rainfx.com
Passionate
about moving images and set design, Sebastien began with creating
set models before deciding to buy his first film camera. From
that instant he decided he would get into computer graphics.
After graduating with a Photography, Visual Arts and Computer
Art diploma he began illustrating scientific datas, then architectural
and design rendering for various companies and agencies. Silmutaneously,
he worked in collaboration with Newtek (Lightwave
3D) and will later teach rendering, modeling and animating as
well as compositing (Digital fusion) in various French companies.
He perfected himself in Matte painting as a passion, developing his own techniques.
He is currently serving at Ubisoft Montreal as GFx Artist and
juggles regularly between Compositing, Matte Painting and GFx (with a specialisation
in particles and cloth). He strives to mix his high rendering qualities in an
exciting videogame development team.
"Ubisoft Montreal allows me to evolve and assimilate new
techniques always serving a perfect quality of creation. " SL
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