• MODEL: David
Levy aka VYLE
•
HOME:
www.vyle-art.com
David
studied industrial design at the European Institute
of Toulon France from 1992 to 1995 along
with his bot friend Barontieri, where he graduated with a BTS
(Brevet de Technicien Superieur). From there he went to Maastricht,
Netherlands to study Interior Architecture where he graduated
in 1996 with a BA with honours
in Industrial Design and Architecture (including a nomination
to the Hoxtinjpreis). Upon graduation, David was invited to
become part of a large video game company in Europe called
Cryo, in Paris, France as a concept artist. From
there he went to London where he directed another videogame project
created with his own team, which got released on arcade using a
flight simulator technology in association with Thomson in
1999. Then, he worked as a freelance illustrator in London, working
for various major game companies in UK, Argonaut, Bits
Studios,
and Acclaim to name a few. Acclaim
studios decided to hire him for their studio in Austin,
Texas, as a lead Artist on Turok, one of their key project,
and got promoted as assistant art director in 2002, responsible
for the graphics of licensed projects like the Red Star, NBA
jam, and others. In addition he has been featured guest speaker
at the Game Developer Conference (officially selected by Animation
magazine in 2003), at the north American concept artist workshop
in 2004 (regarding art creation process), and as a creative
process teacher at Gemini’s illustration
school in Austin, Texas. He
then moved to Dallas and served as a creative director for
Reel FX creative studios, located in Dallas,
Texas. David
is currently serving as a senior Concept Artist at Ubisoft Montreal.
CLIENTS: King
Isle Entertainment Inc., Disney channel, ABC family, Massive
black, Activision, Hasbro...
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